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Project desk.

Marque & Reprisal launches November 18.

ReviewedDaily check-in · 9 a.m.

Today

M&R · Supporter Pack~15m–30m

Lock the Supporter Pack scope

Price + Steam review still unconfirmed.

Your decisionDetails

Confirm final contents, price and Steam DLC review readiness for November 18. The packaged local globe prototype has passed reported local QA; Steam delivery remains open. US$6.99 is unapproved; audio files are excluded.

Done when Contents, price and remaining launch dependencies recorded.

Supporter Pack project handoff · Nov 12, 4:40 p.m. PacificProject
Marque & Reprisal~20m–40m

Replay navigation failures

Repeated chart warnings in the Steam demo.

Queued for AI · you reviewDetails

Reproduce current Steam-demo chart reframe and ship-arrival failures. AI prepares replays and regression cases; review the evidence before choosing a fix.

Done when A reproducible case and a focused fix/test plan.

Remote feedback + live telemetry · Nov 12, 4:19 p.m. PacificProject
24 Histories · KDP ebooks~30m–1h

Write Jinshu’s opening

A small step toward book five.

If there’s room · you writeDetails

One session writing the opening in your own voice. Full introduction/review: roughly 4–8 hours; glossary and ebook QA follow.

Done when A human-written opening draft saved.

Owner publishing priorities · Nov 12, 4:19 p.m. PacificProject
2 priorities · ~35m–1h 10m of your time, with AI assistanceTell me what to drop.
What informed these picks

Remote feedback and source review, plus M&R’s opt-in telemetry: 0 crash reports and 44 chart warnings over 24 hours. Warnings are reports, not distinct bugs. Snapshot: Nov 12, 4:26 p.m. Pacific.

The done pile7

Localized store and press kit updatedMarque & Reprisal

Website, press kit and both Steam pages aligned across 11 languages.

Verified Nov 12
Escape / fullscreen fixMarque & Reprisal · Code complete

The remote feedback list records the Escape/pause fullscreen fix and passing Electron regressions. Native Windows CI and storefront delivery are separate; this records the source fix.

Completed Nov 12
Memorial text fitsMarque & Reprisal · Code complete

Memorial metadata and names wrap within available space. The source review records the all-locale, both-text-style rendering matrix passing. Storefront release remains separate.

Completed Nov 12
Waypoints under large HUDsMarque & Reprisal · Code complete

Removed an irrelevant viewport-center precondition while retaining perimeter and obstacle checks. The remote review records passing regressions; this is a source fix, not a storefront release.

Completed Nov 12
KDP sales mapped24 Histories · KDP ebooks

Reconciled 58 net paid units, separate native-currency totals and the historical monthly title benchmark. Selected aggregates are published on the desk.

Completed Nov 12
Local globe prototype packagedM&R · Supporter Pack · Code complete

Packaged and opened locally on Apple Silicon. The owning project reports passing companion/game tests, all-locale rendering, three fresh-profile launches and native resize/minimize/resume/save checks. Steam DLC setup/review and pricing remain open.

Completed Nov 12
Creative BC grant application submittedPortfolio

Up to CA$50,000 in potential funding. Reply expected around January 18, 2027, based on the 11-week review estimate. Award pending.

Completed Nov 2
6days to launch
M&R · Nov 18, 2026
Outstanding wishlists12,508Steam lifetime snapshot
As of Nov 12
Net wishlists / week+4,237Nov 5–11 · +79%
As of Nov 12
Person pages published721 nonempty chapter
As of Nov 7 · Older snapshot
Portfolio outlookRevenue, milestones & effort

Next commitments

Your hours · AI-assisted estimates
Now

Marque & Reprisal

  1. Prototypecomplete
  2. Steam pagecomplete
  3. Launchnext gate
  4. Supportfuture
US$28,331.10Week 1 · scenarioNov 18 launch
DemandWishlists
DeliveryLaunch prep
8–16 hLaunch + week-one support
Next

Launch November 18; monitor sales and support.

AI handles fixes and tests. Your time covers release checks, approvals and support.
Context
Earn

KDP · next book

  1. Translatedcomplete
  2. Your intronext gate
  3. QAfuture
  4. Publishfuture
~US$7–32Historical / title / month · USAfter intro + QA
DemandSales history
DeliveryRepeatable flow
4–8 h/bookYou write; AI packages
Next

Write Jinshu’s intro; finish glossary and QA.

Short introduction, revision and final review. AI handles packaging and technical checks; glossary backlog is separate.
Context
Learn

M&R · mobile ports

  1. Studynext gate
  2. Device QAfuture
  3. Paid unlockfuture
  4. Releasefuture
UnknownStudy firstH1 2027 · tentative
DemandUntested
DeliveryGame exists
2–4 hStudy · ~1 week elapsed
Next

Test native builds, saves and purchases.

AI builds the prototypes; you test devices and review results. Full ports: very roughly 20–50 hands-on hours if feasible.
Context
Learn

Subject & Sovereign

  1. Prototypecomplete
  2. Page/trailernext gate
  3. Demand testfuture
  4. Productionfuture
UnknownPage test firstAfter M&R launch
DemandUntested
DeliveryPrototype
6–12 hPage + trailer
Next

Launch page/trailer; test wishlist momentum.

AI implements, captures and edits. You supply the pitch, art direction and review. Allow roughly 1–2 weeks elapsed plus store review.
Context
Learn

Shaolin London

  1. Prototypecomplete
  2. Page/trailernext gate
  3. Demand testfuture
  4. Productionfuture
UnknownPage test firstAfter M&R launch
DemandUntested
DeliveryPrototype
8–16 hPage + trailer
Next

Launch page/trailer; test wishlist momentum.

AI implements, captures and edits. You supply the pitch, art direction and review. Allow roughly 1–2 weeks elapsed plus store review.
Context
Estimate basis

Your hands-on time, with AI coding, testing and production. Human writing and review remain yours. Elapsed time may be longer. Evidence marks are qualitative.

Reported earnings

$505.28CAD · Jun 1–Nov 12, 2026
Estimated · partial coverage
KDP ebooks
$505.28
CAD · Nov: CA$19.12 included.
Steam · Marque & Reprisal
Unreported
Launch Nov 18.
Other projects
Unreported
Not tracked yet.

Before income tax & costs.

KDP

Jun 1–Nov 12, 2026 · estimated

58 units
Monthly royalties (USD)Sep–Oct average · US store
  1. ShijiUS$31.95
  2. Book of HanUS$16.63
  3. Three KingdomsUS$6.74
  4. Later HanUS$6.60
Net paid units All stores

*Nov 1–12.

Royalties
USDUS$256.24
EUR€31.90
CAD$46.96
GBP£25.25
CAD total above: Amazon FX estimate.
4 / 26 live22 intros needed
Launch calculator

Week-one scenarios

USD · illustrative

Total sales include non-wishlist buyers.

Defaults are illustrative; actual launch discount unverified.

First-week copies
3,000
Wishlists × ratio
Discounted gross
US$40,473
Copies × discounted price
After Steam share
US$28,331.10
Gross × developer share
Compare ratios
Sales / wishlistCopiesAfter discount & Steam
0.10×1,500US$14,165.55
0.15×2,250US$21,248.33
0.20×3,000US$28,331.10

Illustrative cases, not bounds.

Uses US list price. Excludes regional pricing, refunds, chargebacks, FX, taxes and costs. Not profit or payout.

Ratio sources

2025 medians: 0.15 overall; 0.10 for games above US$10. All had 25k+ launch wishlists. 0.20 is the original scenario.

The queue

7 open
  1. Now
    Release checksMarque & Reprisal · Codex

    Previous CI passed. Confirm the newer source run, then Steam, demo and platform flows.

    Checked Nov 12 · Target Nov 17
  2. Now
    Reproduce cannon/controller reportsMarque & Reprisal · AI + Garrett

    Loaded-cannon Q/E and Linux Steam Controller reports still lack decisive reproduction. Gather binding, rowing, crew-duty and input evidence before changing mechanics. New diagnostic capture is not a confirmed repair.

    Checked Nov 12
  3. Next
    Creator follow-upsMarque & Reprisal · Garrett + marketing agent

    Rank prospects by audience fit and expected reach. Garrett reviews and sends drafts. Check replies, including the giveaway decision; sent keys are not evidence of coverage.

    Checked Nov 12
  4. Next
    Launch-day materialsMarque & Reprisal · Garrett + Codex

    Organize current gameplay assets and Garrett’s approved press/social wording. Confirm Steam community links: Discord, YouTube, X. Optional cross-promotion needs a separate scope and copy decision.

    Checked Nov 12
  5. Later
    Prepare Subject & Sovereign’s page testSubject & Sovereign · Garrett + Codex

    After the M&R launch: polish the trailer slice and Steam page, then measure wishlist momentum before committing to production. Set a test window and wishlist goal first.

    Checked Nov 12
  6. Later
    Write Jinshu’s intro24 Histories · KDP ebooks · Garrett

    Human-authored introductions are the main blocker for the 22 unpublished books. Publishing more volumes is a potential KDP revenue opportunity. AI translation is acceptable; AI must not write the introductions. Jinshu still needs its reviewed glossary and final ebook QA before release.

    Checked Nov 12
  7. Later
    Prepare Shaolin London’s page testShaolin London · Garrett + Codex

    After the M&R launch: finish the chase/combat scenes needed for the trailer and Steam page. Measure wishlists before expanding production; revise marketing or choose another game if momentum is weak.

    Checked Nov 12

Project context

Marque & ReprisalLaunch readiness + creator coverageNeeds attention

Build for history and sailing enthusiasts; prioritize long-term play and word of mouth.

Blocker
Navigation and input reports remain open. Previous CI passed; newer source is under test.
Next
Verify release builds, follow up with well-matched creators, and prepare approved launch-day materials.

After Steam: mobile & consoles

iOS/Android: free Mediterranean/Black Sea demo and connected rivers, with one purchase unlocking the full world. No time cutoff. Unlock price undecided.

Protect Steam launch/support first. January 2027: conditional one-week feasibility study. Q1–Q2 2027: possible mobile beta/launch window, with no committed date.

Native-device tests must prove touch usability, durable saves, performance/battery, and purchase/restore/offline flows. Assess consoles after Steam results and mobile feasibility.

Project siteLatest code Nov 12
Subject & SovereignSteam page + trailer testExploring

Civil War strategy prototype with travel, couriers and a working simulation.

Blocker
Page/trailer readiness and wishlist momentum are unverified.
Next
Polish the woodcut trailer slice and prepare its Steam page for a wishlist test.

For paid Steam games, page and trailer first. Build only enough for polished footage, including staged prototype scenes. Test wishlist momentum before full production; if it stalls, change the marketing approach or move on.

Project siteLatest code Oct 23
Shaolin LondonSteam page + trailer testExploring

Playable Hong Kong chase, traversal and combat studies.

Blocker
Wishlist momentum is unmeasured. The latest prototype deployment stopped at tests.
Next
Finish a compelling chase/combat trailer slice and prepare its Steam page for a wishlist test.

For paid Steam games, page and trailer first. Build only enough for polished footage, including staged prototype scenes. Test wishlist momentum before full production; if it stalls, change the marketing approach or move on.

Latest code Nov 1
Twenty-Four HistoriesJinshu glossary completionNeeds attention

Initial translations are complete. Glossary output: 1 nonempty chapter published, with 72 person pages.

Blocker
Resource check reported passing with narrow headroom; coordinator resumption remains unconfirmed.
Next
Coordinator revalidation, then the second and third published Jinshu chapters. Target: all 130 chapters before ebook release.
Project siteLatest code Nov 7
24 Histories · KDP ebooks4 of 26 works live · 22 introductions neededNeeds attention

Publish all Twenty-Four Histories, Zizhi Tongjian and the Draft History of Qing as Kindle ebooks.

Blocker
Garrett needs to write the introductions for the 22 unpublished books. Introductions must be human-authored; AI translation is fine.
Next
Write Jinshu’s introduction, then finish its glossary and ebook QA.
M&R · Supporter PackPackaged local globe prototype · Steam setup openNeeds attention

The desktop globe is packaged and locally tested on Apple Silicon. Steam release remains pending.

Blocker
Steam DLC app/depot/store setup, review and pricing remain open. Seasonal ground snow and sea-ice visuals are not integrated.
Next
Confirm price, contents and Steam DLC setup/review; finish release-platform QA and packaging.
On hold1
  • Immortal Glory

    Earlier browser project: online Napoleon’s Triumph implementation with a map editor. On hold as the focus shifts to paid Steam games.

    On hold
Shipped & reference7