KDP
Jun 1–Nov 12, 2026 · estimated
- ShijiUS$31.95
- Book of HanUS$16.63
- Three KingdomsUS$6.74
- Later HanUS$6.60
*Nov 1–12.
Launch calculator
Week-one scenarios
USD · illustrative
Uses US list price. Excludes regional pricing, refunds, chargebacks, FX, taxes and costs. Not profit or payout.
Ratio sources
2025 medians: 0.15 overall; 0.10 for games above US$10. All had 25k+ launch wishlists. 0.20 is the original scenario.
The queue
7 open- Now
Release checksMarque & Reprisal · Codex
Previous CI passed. Confirm the newer source run, then Steam, demo and platform flows.
Checked Nov 12 · Target Nov 17 - Now
Reproduce cannon/controller reportsMarque & Reprisal · AI + Garrett
Loaded-cannon Q/E and Linux Steam Controller reports still lack decisive reproduction. Gather binding, rowing, crew-duty and input evidence before changing mechanics. New diagnostic capture is not a confirmed repair.
Checked Nov 12 - Next
Creator follow-upsMarque & Reprisal · Garrett + marketing agent
Rank prospects by audience fit and expected reach. Garrett reviews and sends drafts. Check replies, including the giveaway decision; sent keys are not evidence of coverage.
Checked Nov 12 - Next
Launch-day materialsMarque & Reprisal · Garrett + Codex
Organize current gameplay assets and Garrett’s approved press/social wording. Confirm Steam community links: Discord, YouTube, X. Optional cross-promotion needs a separate scope and copy decision.
Checked Nov 12 - Later
Prepare Subject & Sovereign’s page testSubject & Sovereign · Garrett + Codex
After the M&R launch: polish the trailer slice and Steam page, then measure wishlist momentum before committing to production. Set a test window and wishlist goal first.
Checked Nov 12 - Later
Write Jinshu’s intro24 Histories · KDP ebooks · Garrett
Human-authored introductions are the main blocker for the 22 unpublished books. Publishing more volumes is a potential KDP revenue opportunity. AI translation is acceptable; AI must not write the introductions. Jinshu still needs its reviewed glossary and final ebook QA before release.
Checked Nov 12 - Later
Prepare Shaolin London’s page testShaolin London · Garrett + Codex
After the M&R launch: finish the chase/combat scenes needed for the trailer and Steam page. Measure wishlists before expanding production; revise marketing or choose another game if momentum is weak.
Checked Nov 12
Project context
Marque & ReprisalLaunch readiness + creator coverageNeeds attention
Build for history and sailing enthusiasts; prioritize long-term play and word of mouth.
- Blocker
- Navigation and input reports remain open. Previous CI passed; newer source is under test.
- Next
- Verify release builds, follow up with well-matched creators, and prepare approved launch-day materials.
After Steam: mobile & consoles
iOS/Android: free Mediterranean/Black Sea demo and connected rivers, with one purchase unlocking the full world. No time cutoff. Unlock price undecided.
Protect Steam launch/support first. January 2027: conditional one-week feasibility study. Q1–Q2 2027: possible mobile beta/launch window, with no committed date.
Native-device tests must prove touch usability, durable saves, performance/battery, and purchase/restore/offline flows. Assess consoles after Steam results and mobile feasibility.
Subject & SovereignSteam page + trailer testExploring
Civil War strategy prototype with travel, couriers and a working simulation.
- Blocker
- Page/trailer readiness and wishlist momentum are unverified.
- Next
- Polish the woodcut trailer slice and prepare its Steam page for a wishlist test.
For paid Steam games, page and trailer first. Build only enough for polished footage, including staged prototype scenes. Test wishlist momentum before full production; if it stalls, change the marketing approach or move on.
Shaolin LondonSteam page + trailer testExploring
Playable Hong Kong chase, traversal and combat studies.
- Blocker
- Wishlist momentum is unmeasured. The latest prototype deployment stopped at tests.
- Next
- Finish a compelling chase/combat trailer slice and prepare its Steam page for a wishlist test.
For paid Steam games, page and trailer first. Build only enough for polished footage, including staged prototype scenes. Test wishlist momentum before full production; if it stalls, change the marketing approach or move on.
Twenty-Four HistoriesJinshu glossary completionNeeds attention
Initial translations are complete. Glossary output: 1 nonempty chapter published, with 72 person pages.
- Blocker
- Resource check reported passing with narrow headroom; coordinator resumption remains unconfirmed.
- Next
- Coordinator revalidation, then the second and third published Jinshu chapters. Target: all 130 chapters before ebook release.
24 Histories · KDP ebooks4 of 26 works live · 22 introductions neededNeeds attention
Publish all Twenty-Four Histories, Zizhi Tongjian and the Draft History of Qing as Kindle ebooks.
- Blocker
- Garrett needs to write the introductions for the 22 unpublished books. Introductions must be human-authored; AI translation is fine.
- Next
- Write Jinshu’s introduction, then finish its glossary and ebook QA.
M&R · Supporter PackPackaged local globe prototype · Steam setup openNeeds attention
The desktop globe is packaged and locally tested on Apple Silicon. Steam release remains pending.
- Blocker
- Steam DLC app/depot/store setup, review and pricing remain open. Seasonal ground snow and sea-ice visuals are not integrated.
- Next
- Confirm price, contents and Steam DLC setup/review; finish release-platform QA and packaging.
On hold1
- Immortal GloryOn hold
Earlier browser project: online Napoleon’s Triumph implementation with a map editor. On hold as the focus shifts to paid Steam games.
Shipped & reference7
- Shipped
- Shipped · daily puzzles
- Shipped
- Shipped · daily puzzles
- Shipped · daily puzzles
- Published
- Published